struct FragmentOutputs {
  @location(0)
  loc0 : i32;
  @builtin(frag_depth)
  frag_depth : f32;
  @location(1)
  loc1 : u32;
  @location(2)
  loc2 : f32;
  @builtin(sample_mask)
  sample_mask : u32;
  @location(3)
  loc3 : vec4<f32>;
}

@stage(fragment)
fn main() -> FragmentOutputs {
  return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
}
